11/22/2023 0 Comments Hifi rush enemies![]() ![]() The game introduces new enemies over time that require you to use your team’s gradually expanding abilities thoughtfully. There’s a lot going on, but nothing gets lost thanks to an immaculate gameplay loop that centers on rhythm. The show-stealing boss characters however are incredibly charismatic and have clear pop culture inspirations, like the beefy pro wrestler-esque head of production Rekka, or the Jojo pose striking head of R&D Zanzo. ![]() Chai teams up with characters who easily fit recognizable archetypes like Peppermint, the rebellious hacker, or Macaron, the soft-spoken hulk, but they are always fun to chat with and give tons of color and personality to the plot. ![]() Jokes and quips come at you frequently but never feel overbearing. The game’s goofy premise is easy to get on board with thanks to its hyper-kinetic pacing. Luckily, Chai’s new ability and robot arm, originally meant to collect trash, gives him a way to fight back. Hi-Fi Rush is available on PC and Xbox Series X/S.When his own music player accidentally gets fused to his chest during the procedure, Chai becomes capable of hearing and feeling the rhythm of the world around him and is labeled a defect marked for destruction. And just like in the aforementioned game, Hi-Fi Rush's special enemies can make some players wish for the feel of earlier levels, where the freedom of combat allows them to express themselves however they wish. These foes are quite similar to those found in Ninja Theory's DmC: Devil May Cry, where players have to use specific angelic or demonic weapons to fight late-game enemies. Hi-Fi Rush's special enemies are far from the hardest things to fight, but the way they disrupt combat can become irksome. Getting a group of enemies into a combo only for a SEN-C0 to drop its umbrella and cast shields on nearby foes can be frustrating, especially when the special enemy spawns in the middle of combat. ![]() Those fluent in third-person hack-and-slash games might not find it hard to adapt to Hi-Fi Rush's disruptive enemy types, but less experienced players may find themselves surprised and start fumbling with their button inputs. Players can also feel disheartened when their high combos are interrupted by shields or fire attacks that have to be dealt with in a specific manner. Not only that, but considering that all the game's companions work on cooldown meters, players will not have access to a specific partner if they just used their partner attack. To give an example, having to switch to Macaron while Korsica is equipped forces players to press the partner swap button twice instead of just once, as they have to equip Peppermint first before moving on to the big, burly giant. The game's button mapping can make it difficult to switch to a specific companion in the middle of battle, especially since players can only shift them in one direction. While each of Chai's companions is useful no matter the enemy type players face, it's these protected enemies in particular that break Hi-Fi Rush's combat flow. Lastly, red enemies that spew flames have to be put out by Korsica's wind attacks. Z-shielded green foes have to be softened up by Macaron's powerful punches. Those with blue barriers need to have their shields broken by Peppermint's blasters. As early as Track 2: Power Up, Hi-Fi Rush starts introducing stronger enemies that need to be dealt with in specific ways before any real damage can be done to them. The exclusivity in which players can choose how to deal with enemies doesn't last long, however. ![]()
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